What's it about?
Streetfood Tycoon is a mobile game for Android where you run a foodtruck on the streets of some unknown random city. Your goal is to put together the ingredients for the customers as fast as you can.
Update: the game was updated with some bug fixes, faster loading and performance improvements. That means they haven’t updated the game mechanics, the art or sound, or added any new features. Taking it for a test run to confirm but I would still rate this as a casual game you won’t find yourself returning to.
The game is definitely a casual game. I played it straight for a few hours and it got very repetitive. The music and the art could use more randomness. It was annoying seeing the same old faces for a few hours. The music kept looping as well. Having maybe 5 different tracks would cover a good half hour of play and it would get rid of the repetitive feeling.
The good parts if the game are that it’s easy to figure out how to play and that you feel a sense of progress (at least at first). It’s a simplified version of those serving customer games where you assemble a sandwich, burger, or meal according to what the customer wants and then you serve it to them. Other customer serving games have too steep of a difficulty progression, they also have more variety in ingredients which increases the complexity too much.
Street Food Tycoon on the other hand is perfect. You have to actually buy an upgrade that will add two more ingredients. So you have a choice of when to increase the difficulty of the game. If you choose not to upgrade you won’t make as much money but you’ll have an easier time playing.
It would be nice if more ingredients were added, maybe with a button to switch between two ingredients trays.
The graphics and sound were cute at first, I could see a child being entertained by this on a tablet.
The special characters cost a lot and there was no indication of how often they would appear. Not until I upgraded the food cart a few times did I see the one special character that I paid for.
Watching ten second ads to gain 50 coins is okay but i think that reward should be a little higher, maybe 75 coins.
Getting coins for liking a Facebook page or inviting Facebook users or sharing a status update on Twitter is annoying. A hundred coins to annoy your friends? No thanks.
It was hard to tell how much I was making from each sale. The only real indicator was at the end of the day when you could see you made a certain amount of revenue (income minus expenses).
It wasn’t easy to see the effect of some upgrades that you’ve bought, like the ingredient upgrades which say they increase revenue by 20%. If this were visualized say by showing extra coins popping up, you could see the relation and why you wanted that upgrade in the first place.
The locations don’t seem to change much other than the background and the faces of the customers. They don’t seem to affect revenue. Purchasing new locations after the downtown location felt like a money sink to make sure you’re still playing the game and slowly moving up.
Should you play it?
In the end I kept going hoping for some better rewards and upgrades and some form of bragging rights. It left me disappointed. Thankfully the game is free but it doesn’t have nearly enough content for more than an hour of play.