What's it about?
Streetfood Tycoon is a mobile game for Android where you run a foodtruck on the streets of some unknown random city. Your goal is to put together the ingredients for the customers as fast as you can.
Update: the game was updated with some bug fixes, faster loading and performance improvements. That means they haven’t updated the game mechanics, the art or sound, or added any new features. Taking it for a test run to confirm but I would still rate this as a casual game you won’t find yourself returning to.
The game is definitely a casual game. I played it straight for a few hours and it got very repetitive. The music and the art could use more randomness. It was annoying seeing the same old faces for a few hours. The music kept looping as well. Having maybe 5 different tracks would cover a good half hour of play and it would get rid of the repetitive feeling.
The good parts if the game are that it’s easy to figure out how to play and that you feel a sense of progress (at least at first). It’s a simplified version of those serving customer games where you assemble a sandwich, burger, or meal according to what the customer wants and then you serve it to them. Other customer serving games have too steep of a difficulty progression, they also have more variety in ingredients which increases the complexity too much.
Street Food Tycoon on the other hand is perfect. You have to actually buy an upgrade that will add two more ingredients. So you have a choice of when to increase the difficulty of the game. If you choose not to upgrade you won’t make as much money but you’ll have an easier time playing.
It would be nice if more ingredients were added, maybe with a button to switch between two ingredients trays.
The graphics and sound were cute at first, I could see a child being entertained by this on a tablet.
The special characters cost a lot and there was no indication of how often they would appear. Not until I upgraded the food cart a few times did I see the one special character that I paid for.
Watching ten second ads to gain 50 coins is okay but i think that reward should be a little higher, maybe 75 coins.
Getting coins for liking a Facebook page or inviting Facebook users or sharing a status update on Twitter is annoying. A hundred coins to annoy your friends? No thanks.
It was hard to tell how much I was making from each sale. The only real indicator was at the end of the day when you could see you made a certain amount of revenue (income minus expenses).
It wasn’t easy to see the effect of some upgrades that you’ve bought, like the ingredient upgrades which say they increase revenue by 20%. If this were visualized say by showing extra coins popping up, you could see the relation and why you wanted that upgrade in the first place.
The locations don’t seem to change much other than the background and the faces of the customers. They don’t seem to affect revenue. Purchasing new locations after the downtown location felt like a money sink to make sure you’re still playing the game and slowly moving up.
Should you play it?
In the end I kept going hoping for some better rewards and upgrades and some form of bragging rights. It left me disappointed. Thankfully the game is free but it doesn’t have nearly enough content for more than an hour of play.
What it's about
Street Food is a game where you create different recipes based on food carts. You can purchase new recipes and cooking tools for creating those recipes.
Street Food begins with…a pop up message asking if you want to download another game created by the company. That’s not promising, at least Street Food Tycoon had a nice banner advertising another game, this one is the plain Android message.
The game is free, casual and can be played for maybe 15 minutes.
The main menu is a bunch of icons with no labels and even when you long press on them, no toast appears. The only obvious icon was the middle icon which I figured would start the game. I clicked on the gift box icon and there appeared a list of items but I couldn’t tell what they were for and I was hesitant to click in case it was an advertisement or in game store. This is not a good experience to have.
When you get into the game, there’s a small ad bar that covers up the bottom of the screen. It’s not that intrusive and I could live with it while playing but it did make me miss Street Food Tycoon which doesn’t display any ads while you’re playing.
The art isn’t that great but I’ve played games on GNU/Linux that looked worse.
The game is apparently that you put together ingredients and see the result and that’s it. Not much of a game, more similar to the simplistic one click apps or games out there.
At first glance the game seems like it’s going to be a fun fast pace game you can jump into and starting having fun with. The mechanics behind the automatic running and you tapping on the screen to jump has a good feel to it, one reason being is based on you timing your jumps which can allow you to do some awesome combo moves in order to get to coins or use enemies to jump to higher areas, which gives it a really nice touch to it. The Stages are filled with objects that aid Mario as he is running. There are blocks that allow Mario to pause, Time block that adds 10 extra seconds to your timer, An arrow block that gives you extra coins if you follow the direction of the arrow and so much more.
More than just running and jumping
The game offers a lot of options, more than just running and jumping. It includes Kingdom building and special stages for bonus which you use to build your Kingdom and other features require the farther you get in the game, and also allowing you to use Mario’s power ups throughout the stages as you can find them which gives it a nice original feel of the classic Mario games. You're able to jump automatically over most of your enemies without touching the screen to jump, but if you time your jumps to land and defeat your enemies just like in all classic Mario games, it keep track of the enemies you kill, so in the end if you kill enough of the same enemy you will gain a reward.
Should you play it? Yes...kinda.
So all in all I would say Nintendo really stepped in it by making this a pay to play game since Nintendo has always been more focused toward the younger generation. I would spend a lot of time playing this game if is wasn't for the paying part, especially nowadays since there are more and more free-to-play mobile games.
Streaming on Twitch!
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